Take your design skills to the next level, into the 3rd Dimension with this course
Cinema 4D is without a doubt one of the most intuitive 3D applications out there. Nevertheless, trying to tackle this complex software by yourself can still be a daunting task.
This training course has been prepared to take you from knowing nothing, or just a little about Cinema 4D and teach you all the fundamental skills so you can start working on your own.
Ozgur, who is one of the very few Maxon Certified Instructors in Europe is going to show you how to create a 3D project from scratch, and go through the entire process of a 3D workflow, including modelling, lighting, texturing, animating and rendering.
Along the way, you will learn countless tips and tricks as well as the industry standard techniques.
If you are a graphic designer, looking to add that extra dimension to your work, or perhaps a 2D motion designer looking to take your animation skills to the next level, then this course is for you. It is no secret that you can earn more as a designer if you add 3D to your skillset. This course is designed to teach you just you need to know in order to advertise yourself as a 3D designer.
Packed with over 7 hours of intuitive and easy-to-follow tutorials, this training is all you need to kickstart your 3D journey. Together with each tutorial, there will be an exercise file that you can download and follow along.
If you are ready to step up your design game and move into the world of 3D, let's get started!
Course Outline
Here's what you'll learn in more detail
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2
General Overview and Navigation
- Interface
- Preferences
- Navigation Part 1 FREE PREVIEW
- Navigation Part 2
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3
Parametric Objects
- Parametric Objects and the Attributes Manager Part 1
- Parametric Objects and the Attributes Manager Part 2
- Move, Scale, Rotate Tools FREE PREVIEW
- Object Hierarchy
- Null Objects
- Solar System
- Creating a Table
- Grouping Objects
- Creating a Chair FREE PREVIEW
- Merging Objects
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4
Editable Objects
- Editable Objects FREE PREVIEW
- Selection Tools
- Knife Tools
- Extrude Tool
- Extrude Inner Tool
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5
Splines
- Introduction
- Parametric Splines
- Text Splines
- Converting Parametric Splines to Editable Splines
- Splines from Illustrator FREE PREVIEW
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7
Deformers
- Bend
- Using Multiple Deformers
- Squash & Stretch - Bulge - Taper
- Wrap and Spline Wrap
- Collision FREE PREVIEW
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8
Generators
- Array
- Atom Array
- Boole
- Spline Mask
- Subdivision Surface Part 1
- Subdivision Surface Part 2 FREE PREVIEW
- Volumetric Modelling: Part 1
- Volumetric Modelling: Part 2
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9
Lights
- Introduction FREE PREVIEW
- Three Point Light Setup
- Spot Lights
- Visible and Volumetric Lights
- Shadow Quality
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10
Materials
- Introduction
- Creating and Application
- Colour Channel
- Reflectance Channel
- Reflectance Channel Quick Tip FREE PREVIEW
- Transparency Channel
- Bump and Displacement
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11
Animation
- Introduction
- Keyframes - Position FREE PREVIEW
- Refining Keyframes
- Rotation Part 1
- Rotation Part 2
- Light
- Timeline Dope Sheet
- Bouncing Ball
- Bouncing Ball Squash
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12
Dynamics
- Introduction
- Dynamics Part 2 FREE PREVIEW
- Dynamics Part 3
- Dynamics Part 4
- Dynamics Part 5
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13
MoGraph
- Introduction
- Cloners
- Object Mode Cloner FREE PREVIEW
- Effectors
- Using Effectors with Fields
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16
Render Settings
- Global Illumination
- Global Illumination with Luminance Channel
- Ambient Occlusion
- Rendering a Scene
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17
Conclusion
- Conclusion and Goodbye
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